Third person shooter games wiki
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Lists List of beat 'em ups List of fighting game companies List of fighting games List of first-person shooters List of freeware first-person shooters List of third-person shooters List of gun games List of maze video games List of platform games. Third-Person Shooter games almost always incorporate an aim-assist feature, since aiming from a third-person camera is difficult. Most also have a first person view, which allows for precise shots and looking around at environment features that are otherwise hidden from the default camera In most cases, the player must stand still to use first person view, but newer titles allow the player to play like a FPS ; indeed, Oddworld: Stranger's Wrath requires the player to shoot from first person, only allowing melee attacks in the chase camera view.
The ability to Take Cover , and a reliance on it for victory, makes a game a member of the "cover shooter" sub-genre. Melee attacks are more important in a third-person game, if only because close up fighting is easier in that perspective type, as are jumping and dodging.
This genre is especially prone to incorporating sequences of other gameplay types , such as driving and puzzle minigames.
The Stealth Based Game is a third person shooter with sneaking around in the dark elements and a stealth kill system not to say that some FPS examples don't exist. Always Over the Shoulder is a common camera with these games. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so.
Our policies can be reviewed here. The earliest third-person shooter video game , with a third-person behind-the-back perspective, was a space shoot 'em up arcade game, Nintendo 's single-screen shooter Radar Scope Kidou Senshi Gundam Part 2: Tobe Gundam featured segments where the player mech navigates around a maze-like city and shoots at enemies, with the camera occasionally changing between a first-person view and a behind-the-mech, third-person view.
Silpheed , a forward- scrolling third-person space combat game by Game Arts , was an early example of a fully 3D polygonal shooter. Konami's run and gun shooter Contra featured several third-person shooter levels where the player trudges through indoor enemy bases, [31] advancing screen by screen.
Konami continued to evolve the concept in Devastators , [32] a fully third-person shooter, [33] where rather than moving forward automatically, the player walks forward by holding the Up direction, as the background slowly scales toward the screen.
Devastators also featured various obstacles that could be used to take cover from enemy fire, [32] as well as two-player cooperative gameplay. Rather than being on-rails, it was a free-roaming, third-person shooter.
Several polygonal 3D third-person vehicle shooters were released in , including Namco 's two-player competitive third-person shooter vehicle combat game Cyber Sled that required cooling fans because of the large number of polygons used, [43] [44] and Nintendo 's third-person flight shooter Star Fox [45] which was responsible for popularizing 3D action games. Harbour of the University of Advancing Technology argues that it's "largely responsible for the popularity of this genre".
Namco 's Gunmen Wars for the Super System 22 GMEN arcade game system in featured true 3D third-person shooter gameplay, with the camera always positioned behind the player character. Its control scheme was also innovative, using a mounted, rotary, analog light gun , capable of both aiming the weapon and moving the character including both strafing and rotation.
Gunmen Wars also featured FPS -like gameplay mechanics such as strafing. In , SEGA released the arcade shooter Outrigger , which allowed the player to switch between first-person and third-person perspectives. It was ported to the Dreamcast almost two years late and was still considered one of the best-looking shooters at the time. An important gameplay mechanic that helped revolutionize third-person shooters in the s was the cover system. An early cover system was introduced to the 3D third-person shooter genre by Koei 's WinBack While in Tomb Raider and Syphon Filter the protagonists automatically aimed at antagonists, [6] [59] later games such as Oni , Max Payne and SOCOM forced players to control aiming themselves by means of two control sticks or a keyboard and mouse.
The game also employed grittier themes than other titles and used a unique feature which rewarded the player for correctly reloading weapons. Vanquish by Platinum Games introduced to the genre a gameplay style reminiscent of bullet hell shooters, with bullets and missiles coming from all directions. A recent unique take on the genre is Second Person Shooter Zato , an experimental 'second-person shooter' released by Japanese indie developer Himo in It uses a 'second-person' perspective to display the game from the viewpoint of the enemies looking at the player, rather than the other way around and makes use of a split screen to show the perspectives of multiple enemies.
The game's perspective was inspired by surveillance cameras, while the title takes its name from Zatoichi due to the player character's inability to see. The squad-based third-person shooter Binary Domain features a Consequence System, where trust plays a part in how the squad views the player, shaping their opinion on their leader based on how the player performs and treats fellow team members.
This affects both the storyline and the gameplay, where the characters behave differently depending on trust levels.
The player can also talk to the characters using a headset, with the game's AI being able to recognize six different languages, including English and Japanese. The game features hundreds of different guns which can be purchased using a point system and can save data using a NESiCA card.
It is a multi-player video game that can be played with up to 8 players offline or more players online. Codex Gamicus Explore. Main Page All Pages. Gamepedia support Report a bad ad Help Wiki Contact us.
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