Dinosaur ds game nintendo
Having watched the movie, he knew how to navigate the game from the start! I have to say that my son is really active in all ways, often described as "a noise with dirt on it : " Noone could believe that he was as quiet as he was; this game kept him occupied for hours! The game arrived just like it was described and my son loves it. Verified purchase: Yes Condition: Pre-owned.
I bought this game for my 3 year old little girl and I like it because she really loves it. I am not sure how it compares to other games but, I know it has been a great learning game for her and keeps her busy in the car! I was looking for video games for my 4 year old. This game was perfect, it involved age appropriate activities such as colouring, puzzles, match games, etc.
I highly recommend this game for young children who are into video games and especially into Diego. Skip to main content. About this product. Open box. Make an offer:. Auction: Pre-owned. Stock photo. Brand new: Lowest price The lowest-priced brand-new, unused, unopened, undamaged item in its original packaging where packaging is applicable.
The Game is Brand New! Still in original factory shrink wrap! Any code that came with the game has not been tested to determine if it works.
It's easy to use, my son loves it. Overall great game. The only thing we weren't too fond of was that the DS pen needs to be used to actually play the game as opposed to just the keys. But other than that it's pretty awesome. Grandson loves it. Verified purchase: Yes Condition: Pre-owned. I bought this product because we were looking for a fighting game that did not involve people. I like this game because I can connect with my child on another DS and the game is easy enough for him to figure out yet still be challenged.
There are no dislikes It is such a great game that my older child will actually play it with his little brother. Compared to other games it is not likely to be set aside due to frustration.
A simple but addictive game, the method of imparting skill to your dinosaur by drawing a perfect pattern was brilliant! I thought I would get tired of it right away but keep on trying for one more level and another dinosaur type. This game does require you to read the instructions first to get the concept of what you are doing but then it all comes intuitively. This game and Mario Kart are my favoritesso far!! Skip to main content. About this product. Dinosaurs can only be assigned Super Moves that match their Attribute, but Normal Moves "no attribute" can be given to any Dinosaur.
The Critical Move determines what Sign of Move Cards they will usually create while leveling up though some at certain levels will be of other Signs , and many enemies will give hints to their upcoming move in reference to either their or the player's Critical Move. On the stat display screen, a Dinosaur's Critical Move is listed twice, once by Attribute also visible from team overview menus and once by Attack Power only on the full stat screen.
A Dinosaur's level upon being revived from a fossil is determined by how good a cleaning job the player did, but the maximum revival level is set by game progress and gradually rises.
For example, initial revives are around level 1 finish cleaning in red pick durability or broken pick or level 3 finish in green durability in Chapter 1 and increase to levels 5, 6, and 7 with Chapter 2 story progress. After beating Ursula 1 in North America, the maximum revival level caps out at 16 for the rest of the main story and the post-game. The starting Triceratops or Carnotaurus is always at level 1.
The maximum level a Dinosaur can reach is level 99 not HP indicates a Dinosaur's health and how much damage they can take. Outside of select Move Card effects, there is no Defense stat, and the damage formula involves only Attack Power, Move or effect multipliers, and HP, with no passive hidden values.
An opponent's current and max HP are visible in battle in addition to the health bar. For every step a player takes outside of battle, each of their Dinosaurs' HPs replenish by 1 point. All Dinosaurs which faint in battle are revived after the battle with 1 HP. HP is fully restored upon entering a D-Site. It increases with higher Rarity. A system of stars indicating how rare a Dinosaur's fossil is to be discovered; most star Dinosaurs are only available through special or static means, or in later areas.
Rarity and Battle Type combine to determine which stat curve group a Dinosaur belongs to, higher Rarity usually implying higher stats. Secret Dinosaurs feature a Rarity of 6 question marks instead of stars, and have a very different set of stats. Much like the arcade, each Dinosaur has one of several Battle Types: Attack, Defense, Tie, Crisis, Blitz, and Counterstrike with special Dinosaurs having Super versions , seemingly being shared with the arcade's and editions , though for slightly different effects.
Certain Battle Types simply indicate stat differences among Dinosaurs of the same Rarity Attack Type indicates an inherently x1.
Tie Types take less damage during a tie; Crisis Types get x1. The Super Type variations typically exhibit more extreme versions of these effects; they are only confirmed for 4- and 6-star Rarity Dinosaurs, and the 4-star Super Type Dinosaurs feature very different stats seemingly shared with Secret Dinosaurs.
Attack Power determines how much damage a Dinosaur deals. A rough total is also displayed for quick reference, but is not used for any calculations. Technique determines how much a Dinosaur's MP meters refill at the end of each turn: by 1 for Technique, by 2 for , etc. Technique is the only stat to scale inversely to Rarity, being highest when the other stats are lowest and vice versa, and no Battle Type signifies an increased Technique. Dinosaurs gain experience for defeating opponents, and the stat page shows how much is needed to reach the next level, but does not indicate how much has been gained.
All Dinosaurs have the same Experience curve regardless of Rarity, and reaching each level requires a sometimes inconsistent amount more experience than reaching the previous level. Every Dinosaur who both participated in and survived a battle will gain the same experience payout; it is not divided if multiple Dinosaurs gain experience, each gets the maximum.
Experience is only awarded at the end of the battle, and any Dinosaurs who are defeated before that will gain none, even if they defeated a Dinosaur during the middle. The experience payout is determined by the opponent, being 10 times the level of a random encounter opponent, or a set amount often less than twice the expected payout for static and boss battles. Various Book items can temporarily influence the gaining of experience points.
Upon reaching certain levels universal to all Dinosaurs from a given continent Mystery Fossils are sometimes exceptions , a Dinosaur will create a Move Card which usually matches their Critical Move sign and sometimes the Sign weak to it. The Normal Moves are the same for all dinosaurs of the same Sign, and Super Moves appear at the same levels though vary by Attribute. The specific levels and Moves also vary by the continent the fossils can be found on, with later continents' Dinosaurs not learning any Moves until a level closer to their initial maximum revival level.
Once created, Move Cards are kept in the DinoShot and can be assigned to the corresponding move slot of any Attribute-compatible Dinosaur rather than being locked to only the Dinosaur which created it; however, they must be manually assigned outside of battle through the DinoShot menu. Each card can only be assigned to one Dinosaur at a time, making players train multiple Dinosaurs of the same Sign to get multiple copies of the same Move.
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